Today, in honor of Halloween weekend, we're revisiting an episode about vampirism. Starting in the late 1700s and, small rural communities in New England were sometimes stricken with a panicked fear that the dead were feeding off the living.
Based just on his art, you might imagine Edward Gorey as a dour Englishman, with the peak of his career sometime in the 1920s or '30s, whose childhood was marked with a series of tragic deaths. But Gorey was none of these things.
After a traumatic event, strange things began happening around Esther Cox. In the 1870s, Amherst, Nova Scotia was abuzz with theories as to whether the phenomena were the work of a poltergeist, strange electrical charges, or a hoax.
We're revisiting an episode from previous hosts! After Aaron Burr slew Alexander Hamilton in the duel of 1804, his legislative career was over. In March of 1805, Burr left the political sphere and moved west, but his story doesn't end there.
Before there were superheroes, a Swiss teacher drew entertaining doodles for friends. As he developed his sketches into stories told with multiple captioned images, he inadvertently invented the first sequential art comics in the Western world.
We're revisiting the second installment in the story of the Haunted Mansion. This one goes from concept to fully-realized theme park attraction and covers the reboot the team went through after the World's Fair and the loss of their leader.
In the 12th century, two children, green in color, appeared in Suffolk, England. The green children were written about in the 12th and 13th centuries as fact, but some people today classify as this tale as folklore.
Not only was he a star as an actor, he was famed for his use of makeup. He was passionate about completely transforming himself for each role, and was determined to keep his life off screen as private as possible.
This classic episode dives into one of the most iconic Disney park attractions -- the Haunted Mansion. Its development process that was anything but smooth. Budget and scheduling issues and creative differences dogged the project for two decades.